Mirebound
The Kesh Recovery
Kesh IV was a Vashti Combine seedbank until the containment stacks failed. What escaped was the bloom, a fungal-neural mat that colonises nervous systems and circuits with equal appetite. The colonists became the drowned. The Combine's repair drones never powered down — they simply began repairing the bloom instead. You contract to the Ashcroft Line: six drops, then you are out.
PlayRuns in the browser. Headphones strongly recommended.
You cannot see far
Fog eats light at fourteen metres. The sonar ping is how you read the world — echoes are pitch-coded by contact type and delayed by range, so a low late return is something big and distant. Headphones strongly recommended; the mix is fully positional.
Noise is the other half
The marsh hunts by sound. Running and firing carry much further than walking, and the surface underfoot changes how loud you are — open water is loud, dry hummock is quiet. Every ping you fire tells them where you are too.
Between drops
You return to the Ashcroft Relay: contract board, quartermaster, armoury bench, med bay, records terminal. Each has its own sound so the station can be navigated by ear. Salvage pays, the relay sells ammunition and hull upgrades, and levelling raises your hull and shield capacity.
Keyboard
| Control | Action |
|---|---|
| Arrows / WASD | Walk and turn |
| Shift | Run |
| Space | Sonar ping |
| F | Fire |
| R | Reload |
| U | Reload everything |
| 1–7 | Select weapon |
| Z | Cycle weapon |
| E | Interact and loot |
| X | Patch hull |
| G | Drop beacon |
| Q | Status |
| C | Stores |
| Y | Objective |
| T | Threat scan |
| B | Bearing to loot |
| L | Bearing to lander |
| I | Inventory |
| K | Progression |
| N | Next waypoint |
| J | Guidance on/off |
| P | Drop a nav mark |
| O | Mission log |
| H | Help and pause |
| V | Built-in voice on/off |
| M | Mute |
| ` | Release the keyboard to the page |
| / | Open chat |
Mouse
| Control | Action |
|---|---|
| Move cursor on the plate | Steer |
| Hold left button | Walk |
| Right click | Interact |
| Middle click | Ping |
| Wheel | Cycle weapons |
| Click a row | Take it, in the relay screens |
Controller
| Control | Action |
|---|---|
| Left stick | Move and turn |
| Click left stick | Run |
| A | Interact |
| B | Ping |
| X | Reload |
| Y | Status |
| LB | Cycle weapon |
| Right trigger / RB | Fire |
| D-pad up | Next waypoint |
| D-pad down | Guidance |
| D-pad left | Threat scan |
| D-pad right | Loot |
| Start | Pause |
| D-pad up/down, A | Move the highlight and confirm, in relay screens |
Chat
Press / to open the message box.
| Control | Action |
|---|---|
| /register yourname | Claim a character, then just type to talk to everyone online |
| /help <question> | Ask for help |
| /admin <report> | File a bug |
| /who | List who is on |
| /close | Dismiss the message box |
Incoming messages are spoken aloud and have their own sound, and players are announced as they come online and go offline.
Accounts and saving
Create an account on the account page, then claim a character in the game with /register yourname. Your credits, level, stock and contract progress save to that account, so you can sign in from any browser and pick up where you left off.
Accessibility
The sonar plate is role="application", so keys reach the game directly. Press V once to swap the built-in voice for a live region your own screen reader announces.