Mirebound Ashcroft Relay LVL 1 Keyboard captured — ` to release
Hull100
Shield100
Suit charge100
Level 10 / 80 xp

Weapon

arc cutter
melee · unlimited

Waypoint

none

Contract

Awaiting drop
↑↓←→ move · Spc ping · F fire · R reload
1-7 weapon · E use · X repair · G beacon
Q status · C stores · Y objective · T scan
I inventory · U reload all
N waypoint · J guide · P mark
L lander · B loot · K level
O log · H help

Ashcroft Line · contractor induction

Mirebound
The Kesh Recovery

Kesh IV was a Vashti Combine seedbank until the containment stacks failed. What got out was the bloom — a fungal-neural mat that colonises nervous systems and circuits with equal appetite. The colonists became the drowned. The Combine's repair drones never powered down; they simply began repairing the bloom instead.

You contract to the Ashcroft Line. Six drops, then you're out. Salvage pays, the relay sells ammunition, and the marsh hunts by sound.

You cannot see far. Fog eats light at fourteen metres. The sonar ping is how you read the world — echoes are pitch-coded by contact type and delayed by range. Headphones strongly recommended.

↑↓ / W S
Walk, back up
←→ / A D
Turn
Shift
Run — loud
Space
Sonar ping
F
Fire
R
Reload
1 – 7
Select weapon
Z
Cycle weapon
E
Use / loot / repair
X
Patch hull
G
Drop locator beacon
Q
Status report
C
Stores report
Y
Objective report
T
Threat scan
L
Bearing to lander
B
Bearing to loot
O
Mission log
I
Inventory
U
Reload every weapon
N
Next waypoint
J
Waypoint guidance on/off
P
Drop a nav mark
K
Progression report
V / M
Voice / mute
H
Help, pause
` backtick
Release keyboard

Screen reader users: the plate is role="application", so keys reach the game directly. Press V once to swap the built-in voice for a live region your own reader will announce.